

The adaptation even includes the Mother Of Dragons expansion, letting you fill out smaller player games with neutral "vassals". Along the way, however, you're fighting for a space on three influence tracks - determining your place in the turn order, or resolving ties for all other forces in the game. The goal is to be the first to overtake Westeros with your castles and banners. Named characters are thrown into the mix as wildcards during combat, and every so often the wildlings will descend to wreak havoc, forcing cooperation between the warring states - if only for a moment. Once everyone's made their plans, everyone reveals - and we see where each kingdom has chosen to raid, rally, assist or reinforce. Every round, each player lays down a series of hidden commands on each region they control. But with these follows I think I might be ready to say ‘Yes, that’ll do’ at last to the number of Northern and Riverland houses represented in the mod.Here's the deal. Shall get some screenshots up once I have finished some of the sets (Piper and Vance need their shields texturing). Robb’s Camp (in addition to Robb, Dacey Mormont and Smalljon Umber already there):Īt Riverrun, initially under the thumb of the Freys but ready to support their friend Lord Edmure if the player sides with the Starks and restores the Tullys: The current roster of new followers coming in 4.4 (all with their own unique armour sets) are: Textured several new sets today for him and several of his Riverlord friends. In 4.4 they will bear the correct white trout insignia, with Edmure receiving a whole different set of armour for his troubles. 4.4 is coming along nicely, managed to get some more work on it done today.Ĭorrected a long-standing error where Edmure and the Tully men-at-arms were bearing the black trout that should be unique to the Blackfish.
